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125 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Plugin Type |
Neil Jedrzejewski | SMD Importer v1.0 296 KB |
Import / Export |
Compiled / Description | ||
11.08.2011 This plugin enables Max to import SMD files from Valve games. It offers the following import options: - Import mesh - Rebuild smoothing normals - Import materials - Import bones - Use dummy for orphan bones - Use dummy for end bones - Attach mesh to bones - Convert from left handed co-ordinate space 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Dan Jones | IMVU Exporter v1.1 1.6 MB |
Import / Export |
Compiled / Description | ||
09.08.2011 This is a Max exporter for IMVU (an avatar-based social network and virtual world) based on the Cal3D Open Source code. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
sio29 | Metasequoia Import v1.12 143 KB |
Import / Export |
Compiled / Description | ||
21.07.2011 Allows Max to import Metasequoia files (*.mqo). Metasequoia is a shareware polygon modeler for 3DCG and game development. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
TurnTool ApS | TurnTool Exporter v2011.07.20 3.23 MB |
Import / Export |
Compiled / Description | ||
20.07.2011 The TurnTool Exporter allows Max to export files in the TurnTool *.TNT file format. Modelling a 3D scene for realtime display with TurnTool is quite similar to using other tools for realtime 3D. Follow a few rules of thumb and you are ready to create fantastic realtime TurnTool content of your 3D artistry. Content created with this plugin and the demo version of TurnTool has a logo printed across it, the registered version of TurnTool removes this. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Yogurt3D | Y3D Exporter v2.0 125 KB |
Import / Export |
Compiled / Description | ||
01.07.2011 Enables Max to export *.Y3D (meshes) and *.YOA (animations) files from Max for use in the Yogurt3D Game Engine, a state of the art Actionscript 3.0 library for developing 3D applications on the Adobe Flash Platform. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Digital Anvil | CMP Exporter v0.1 beta 485 KB |
Import / Export |
Compiled / Description | ||
02.06.2011 Exports models from Max to the file format used by Freelancer, a space trading and combat simulation game. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
GarageGames, Inc. | Max2DTS v24 Exporter v1.2 5.1 MB |
Import / Export |
Compiled / Description | ||
17.04.2011 This plugin is part of the Torque Game Engine SDK, and enables export of objects and characters to the DTS file format required by the game engine. It includes many fixes and tweaks contributed by the Torque community. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Ivan Shishkin | YAE Model Importer v1.0 269 KB |
Import / Export |
Compiled / Description | ||
15.04.2011 This plugin allows you to import models from the Russian game You Are Empty into Max. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Kerrax | KrxImpExp v1.0 Build 20110413 1.83 MB |
Import / Export |
Compiled / Description | ||
13.04.2011 KrxImpExp is a collection of open source import and export plugins for the games Gothic and Gothic II. These plugins are intended for modders and allow you to import and export 3DS files to / from 3D Editor, as well as importing and exporting ASC files. These 3DS and ASC files are used for creating or editing 3D models (armor, weapons, characters, monsters, levels, etc.) The plugins also let you import three internal 'Gothic' file formats: MSH (compiled mesh), MRM (multi-resolution mesh), ZEN (zengin world). 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
AwingSoft | Awakening Ani Exporter v0.1 6.91 MB |
Import / Export |
Compiled / Description | ||
23.03.2011 Allows Max to export bones animation to the *.ANI file format used by AwakeningII, a program for creating interactive 3D presentations. 32-bit: Yes 64-bit: No |